to use reflection to open it in memory.2. The Reflection Interface Assembly.Load (byte[] bytes) bytes can be obtained from the textasset.bytes, so the DLL is read into Textasset and saved into Assetbundle, After the bundle package is updated, it can be used directly with Textasset.Explain the process:1. Copy the DLL to a spareFile.Copy (path,topath,true);2. Loading into memory ready to packageAssetDatabase.ImportAsset(toPath); AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate); TextAsset t
from the end of last year, I responsible for establishing a template project in unity to access iOS, Android-related SDKs, all the way down, filled a lot of pits, the anguish of which deep experience. So decided to fill out the pits themselves, so that we can walk more smoothly, but without my consent, prohibit reprint, thank you.The following will be included in the next chapter (constantly updated):Focus
[Unity3D] research on interaction between Unity and Android in Unity3D game development, unity3dandroid
Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. In the previous article, we studied Unity3D gesture operations on the Android platform and implemented functions such as gesture rotation and scaling. Today,
This article belongs to "unity and iOS, Android platform integration" series of articles , reproduced please indicate the source .Unity is the default export of the Android-eclipse project, after all, Eclipse for Android development in the last one or two years has only begu
This article belongs to "unity and iOS, Android platform integration" series of articles , reproduced please indicate the source .Unity is the default export of the Android-eclipse project, after all, Eclipse for Android development in the last one or two years has only begu
Bruce ZhangRecently, because I wanted to invoke the interface of Android's activity in the script component of scene, we needed to figure out the actual correspondence between scene and activity, and studied some of the principles that unity calls Android.This article focuses on the relationship between scene and activity, and where is the difference between Unity Pack apk and
This article belongs to "unity and iOS, Android platform integration" series of articles , reproduced please indicate the source .This article focuses on the theoretical basis for unity's interaction with iOS and Android platforms.0. PrefaceC # is used on the unity sideObject-c is used on the iOS sideJava is used on th
[Unity3D] Unity3D game development: embedding Unity view in Android view, unity3dandroid
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If you like my blog, please remember my name: Qin Yuanpei. My blog address is blog.csdn.net/qinyuanpei.
Reprinted please indicate t
Research on interaction between Android and UnityResearch on interaction between Android and Unity
Study on Interaction between Android and Unity the origin of interaction between unity and a
Android and Unity Interaction ResearchReprint Please specify source: http://blog.csdn.net/crazy1235/article/details/46733221
Android and Unity Interaction Research
The origin of unity and Android interaction
U8SDK's design was designed to support games developed by a variety of game engines, not just Android's native platform. At the moment more than half hand tour, are adopted with Unity3d and COCOS2DX development, then here, we first step to show you, with unity development game, how to through the U8SDK to complete the multi-channel SDK access.Unity Research and development of the hand tour, only need to call U8SDK abstraction layer can be completed mu
Skproduct localizedprice and Inapppurchasemanager in Complie sources to double-click them, Enter-FNO-OBJC-ARC in the rear (if you cannot find this file can manually add these two files into the Complie Sources, or compile directly, after unsuccessful, here will appear these two files)In-Purchase test:Pit 1: Be sure to fill in the bank information, in order to purchase the test, otherwise, can not test bank information need to consult the Bank of your line number!Pit 2: Your credit card includes
OverviewAdding native x86 support in the current unity* arm*-based android* SDK game is straightforward. This article describes how to build a FAT APK, including x86 and ARM libraries, in the latest Unity 4 or Unity 5 projects.Intel and Unity teamed up to add x86
One reasonFor some reason, you need to rewrite the style of Android's soft keyboard in unity games, but unity has encapsulated the soft keyboard for Android and iOS iOS, Touchscreenkeyboard.open can open a soft keyboard in unity, However, the operating function of the soft keyboard is less pathetic, so there is this ar
3D voice tianballoon-use Android voice service in Unity
Reprinted please indicate this article from the blog of the big glutinous rice (http://blog.csdn.net/a396901990). Thank you for your support!
Opening nonsense:
This project is prepared in four parts:
1. Create a rotated 3D ball ":3D voice sky Balloon (source code sharing)-create a rotated 3D ball
2. obtain real-time weather information from the ne
Learn Lei Feng, a good example, the next tutorial in this series, will be through unity to achieve some of the common features of the Android side,It is important not to refer to the jar package or the AAR package in the Asset/plugins/android directory.1 usingSystem.Collections;2 usingSystem.Collections.Generic;3 usingUnityengine;4 5 Public classVolume:monobehav
Android Studio: How to export the aar plug-in available for UnityPreface
Before the project, use the jar file exported by Eclipse to interact with Android. Recently, the aar file of Android Studio needs to be used for work. For more information, see some articles on the Internet, I also reorganized the specific methods based on my own understanding. I wrote a tes
On the internet to find a lot of tutorials, basically using the method is to create a new normal Android project on Eclipse, let the main activity inherit unityplayeractivity, Then write the interface for unity to invoke in the activity, or proactively callback the Unity interface, and then export the jar package to unity.This way, as long as the character is not
about how to display AdMob banners on an existing Android project site, using a simple Android jar file in an Android project doesn't seem like a simple thing. I finally managed to get AdMob to unify the Android game at the current job. For this example, I used the unified Windows version 3.5.2 and the latest eclipse f
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